Slaps
Use it for: Break a chase or stop a thief at your entrance.
Avoid: Using them for random middle fights while your own base is open.
Gear value
Gear is not the goal. Gear is useful when it protects a Brainrot, breaks a chase, or buys enough space to close the route.
Use it for: Break a chase or stop a thief at your entrance.
Avoid: Using them for random middle fights while your own base is open.
Use it for: Create a short timing advantage during an exit or defense.
Avoid: Buying gear before you know which route problem it solves.
Use it for: Think about the carry path after a grab, not only the grab itself.
Avoid: Touching a Brainrot with no route home.
Use it for: Control a doorway, exit line, or chase gap when a player commits.
Avoid: Dropping traps where they do not change the chase.